Definitions: (a) “Contributors” means the copyright and/or trademark owners who have contributed Open Game Content (b) “Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute (d) “Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. ![]() and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). Crystal Frasier Special Thanks The Paizo Customer Service, Warehouse, and Website Teams Paizo Publishing, LLC 7120 185th Ave NE, Ste 120 Redmond, WA 98052-0577 2694605 2694605 703817, Rodrigo Oliveira, 703817 OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc.Judy Bauer, Jason Bulmahn, Adam Daigle, Rob McCreary, Mark Moreland, Stephen Radney-MacFarland, Sean K Reynolds, and James L.Christopher Carey and Patrick Renie Editorial Assistance.Lisa Stevens Vice President of Operations.Michael Carlisle, Carolina Eade, Mikaël Léger, Daniel Rizea, Tyler Walpole, and Kieran Yanner Publisher.Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included Pathfinder ruleset.703816 703816 2694604 2694604, Rodrigo Oliveira, ® TM F F P ’ G 703816 L U L& K S ShackleS layer s uide, Rodrigo Oliveira, 2694604 F F 703817 SKULL & ShackleS Player’s Guide credits Author Designed for Fantasy Grounds version 3.3.6 and higher. All the images and handouts from the book available to share with your players as you need them.Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead.Tokens for each encounter are all pre-placed in starting locations on the map.Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area.All maps resized and set up with a preset grid to make combats easy to manage.It has been lovingly converted for use within Fantasy Grounds and features the following additions: This product is not a PDF or accessible outside of Fantasy Grounds. Four new monsters, by Jesse Benner, Sean K Reynolds, and Steven D.Death and plunder in the Pathfinder's Journal, by Robin D.Revelations on the daring faith of Besmara, goddess of pirates, strife, and sea monsters, by Sean K Reynolds.Details of life aboard a pirate vessel and rules for becoming the most infamous scallywag to sail the seas, by Jesse Benner, Richard Pett, and F."The Wormwood Mutiny," a Pathfinder RPG adventure for 1st-level characters, by Richard Pett.This volume of Pathfinder Adventure Path launches the Skull & Shackles Adventure Path and includes: But when fortune turns to their favor, it's up to the new crew to decide whether they'll remain the pirate's swabs or seize control and set sail for adventures all their own. They'll have to learn how to survive as pirates if they're to have any hope of weathering rough waves, brutal crew members, enemy pirates, ravenous beasts, and worse. Pirates take whatever they please, whether it be ships, plunder, or people! The adventurers wake to find themselves press-ganged into the crew of the pirate ship Wormwood, the vessel of the nefarious Captain Barnabus Harrigan. Pathfinder RPG - Skull & Shackles AP 1: The Wormwood Mutiny
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |